New Media

Oral Bard; Storytelling System

Murray tells the reader that master works of literature were not produced by one singular person. Iliad and Odyssey were a collection of oral stories passed down through the generations.

The similarities that were noticed between Homer, a great writer, and oral bards that were still active at the time in Yugoslavia, were interesting to find. These similarities can mean that Homer heard the stories and wrote them down.

“Oral story composition relies on what we in a literate era devalue as repetition, redundancy, and cliché, devices for patterning language into units that make it easier for bards to memorize and recall” (188). Murray quotes Lord on this. Lord is the student who, along with Milkman Parry, discovered the similarities between Homer and the oral stories.

Oral stories rely on repetition. This way the storyteller is able to recall and memorize the story. The redundancy makes it more memorable because it seems stupid. Therefore, it is interesting. Clichés are always memorable because it is something that only so and so get. They are x amount rich and can afford to ride to work in a horse drawn carriage.  These stories are ridiculous in many ways, that is why they are easily recalled and repeated by so many ancestors.

Murray and Lord use the example MAD LIBS as a ‘substitution system’. A paragraph is missing a few words and the players have to give answers based on the syntax or category (nouns, body part, animal, etc.).


Two possibilities of millions in a hypothetical story; Version #1 “Do you wish to hear the story of the three big skinny beanpoles? The three big skinny beanpoles were watching them.

Version #2 Do you wish to hear the story of the three middling mediocre bushes? The three meddling mediocre bushes were watching them. Seeing themselves voyeurized in this fashion, the three alert peas, who ere very modest, fled” (189).

If everything was read or written like this, no one would read. The example above provides insight into how many people enjoy the simplistic language and words used in most fiction writings. The history or Old English is not something that many people can or do read for fun. It is not pleasure reading, more so academic.

Building blocks to help advance digital storytelling is difficult to establish expression for the interactive language. Expression helps sell the story. It can make a person believe and be drawn into the story. Or it can do the opposite. It might possibly throw the audience off and they will become disinterested.

Theme is something that is a key function in any story. Mainly focused on when memorizing a new story in order to tell an audience.

Plot events in games are drawn from epic themes. The material comes from different genres; fantasy, science fiction, comic book heroes, and folktales traditions.

Mature narratives are able o take advantage of formulas to redefine scripts; in order to offer the integrator a better experience and a wider range of behaviors.

The system conservative; fixed story from person to person  throughout each generation. Conserves the patterns to enable the teller to create different yet multiple acts with the same one story. It is considered a multiform story.


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